changed structure of the diploma

This commit is contained in:
2021-10-24 15:59:25 +02:00
parent b54f694762
commit 662c31d4c3
3 changed files with 31 additions and 37 deletions

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@@ -40,27 +40,27 @@
%\end{lstlisting}
\section{Aufbau}\label{sec:assembly}
\subsection{Inbetriebnahme}\label{sec:commissioning}
\section{Code}\label{sec:code}
\subsection{Verkehrssystem}\label{subsec:traffic-system}
\subsection{Balken Kalibrierung}\label{subsec:beam-calibration}
\subsection{Ganzkörper-Tracking}\label{subsec:full-body-tracking}
\subsection{Beam Calibration}\label{subsec:beam-calibration}
\subsection{Schwerkraft}\label{subsec:gravity}
\subsection{Verkehrssystem}\label{subsec:traffic-system}
\section{3d Welt}\label{sec:3d-world}
\subsection{Stadt Gitter System}\label{subsec:city-grid-system}
\subsection{City Grid System}\label{subsec:city-grid-system}
\subsection{Stadt}\label{subsec:city}
\subsection{Tag Stadt}\label{subsec:day-city}
\subsection{Nacht Stadt}\label{subsec:night-city}
\subsection{Apokalypsen Stadt}\label{subsec:apocalypse-city}
\section{Sound}\label{sec:sound}
\subsection{Apokalypse Hintergrundgeräusche}\label{subsec:apocalypse-background-sound}
\subsection{Tag und Nacht Hintergrundgeräusche}\label{subsec:day-night-background-sound}
\subsection{Gebäude Zusammenbruchgeräusche}\label{subsec:building-collapse-sound}
\section{Effekte}\label{sec:effects}
\subsection{Wind}\label{subsec:wind-effect}
\section{Sound Design}\label{sec:sound}
\subsection{Apocalypse}\label{subsec:apocalypse-background-sound}
\subsection{City}\label{subsec:day-night-background-sound}
\subsection{Event}\label{subsec:building-collapse-sound}
\section{Effects}\label{sec:effects}
\subsection{Nebel}\label{subsec:fog-effect}
\subsection{Lichter}\label{subsec:light-effect}
\subsection{Wind}\label{subsec:wind-effect}
\section{Unity Prefabs}\label{sec:prefabs}
\subsection{Game}\label{subsec:game-prefab}
\subsection{CameraRigGame}\label{subsec:camera-rig-game-prefab}
\subsection{CameraRigMenu}\label{subsec:camera-rig-menu-prefab}
\section{Inbetriebnahme}\label{sec:commissioning}