@IEEEtranBSTCTL{IEEEexample:BSTcontrol, CTLuse_forced_etal = "yes", CTLmax_names_forced_etal = "3", CTLnames_show_etal = "2" } @book{InfH, address = {M\"{u}nchen -- Wien}, author = {Rechenberg, Peter and Pomberger, Gustav and Blaschek, G\"{u}nther and Bode, Arndt and Bohn, Wilhelm Friedrich and Borrmann, Lothar and Buchberger, Bruno}, edition = {4th}, publisher = {Hanser Verlag}, title = {{Informatik Handbuch}}, year = {2006} } @misc{APCW2006, note = {letzter Zugriff am 23.05.2021}, author = {{Association for Progressive Communications}}, title = {{Wireless technology is irreplaceable for providing access in remote and scarcely populated regions}}, url = {http://www.apc.org/en/news/strategic/world/wireless-technology-irreplaceable-providing-access}, year = {2006} } @misc{BITKOM_2021, year = {2021}, url = {https://de.statista.com/statistik/daten/studie/1247695/umfrage/umfrage-zu-beliebten-einsatzszenarien-fuer-virtual-reality-in-deutschland/#professional}, title = {Für welche Inhalte haben Sie Virtual Reality bereits genutzt?}, note = {letzter Zugriff am 01.01.2022}, author = {Bitkom}, address = {https://www.bitkom.org/}, } @misc{REDDIT_2018, note = {letzter Zugriff am 01.01.2022}, author = {REDDIT}, title = {I researched the market share of game engines on Steam, from over 60,000 Steam games.}, url = {https://www.reddit.com/r/gamedev/comments/8s20qp/i_researched_the_market_share_of_game_engines_on/}, year = {2018}, } @misc{ToastGames_2021, note = {Webseite der Entwickler}, author = {ToastGames}, title = {Richie's Plank Experience}, url = {https://toast.games/}, } @misc{ToastGames_2021_Setup, note = {Setup laut Entwickler}, author = {ToastGames}, title = {Richie's Plank Experience Setup}, url = {https://toast.games/plank-setup/}, year = {2021}, } @misc{ToastGames_2021_Steam, note = {Steam Page von Richies Plank Experience}, author = {ToastGames}, title = {Richie's Plank Experience Steam}, url = {https://store.steampowered.com/app/517160/Richies_Plank_Experience/}, year = {2021}, } @misc{ToastGames_2021_VivePort, note = {VivePort Page von Richies Plank Experience}, author = {VivePort}, title = {Richie's Plank Experience VivePort}, url = {https://www.viveport.com/9347a360-c6ea-4e35-aaf1-9fab4f41cb79}, year = {2021}, } @misc{JAXCENTER_2018, note = {letzter Zugriff am 2.1.2022}, author = {Eirini-Eleni Papadopoulou}, url = {https://jaxenter.com/most-difficult-programming-languages-152590.html}, year = {2018}, title = {POLL RESULTS: Assembly is officially crowned the language with the steepest learning curve}, } @misc{VRChat_2021, note = {letzter Zugriff am 3.1.2022}, author = {VRChat}, url = {https://hello.vrchat.com/}, year = {2022}, title = {VRChat Webpage}, } @misc{VRChat_2021_Steam, note = {letzter Zugriff am 3.1.2022}, author = {VRChat}, url = {https://store.steampowered.com/app/438100/VRChat/}, year = {2022}, title = {VRChat Steampage}, } @misc{VRChat_2021_AvatarCreator, note = {letzter Zugriff am 3.1.2022}, author = {VRChat}, url = {https://hello.vrchat.com/avatar-systems}, year = {2022}, title = {VRChat Avatar Creator}, } @misc{VRChat_2021_FullBodyTracking, note = {letzter Zugriff am 3.1.2022}, author = {VRChat}, url = {https://docs.vrchat.com/docs/full-body-tracking}, year = {2022}, title = {VRChat Full Body Tracking}, } @misc{PAVEL_NUZHDIN_2020, author = {Pavel Nuzhdin}, url = {https://exyte.com/blog/vr-full-body-tracking}, year = {2020}, title = {VR full body tracking: do you really need it?}, note = {letzter Zugriff am 4.1.2022}, } @misc{VRCHAT_2021, author = {VRCHAT}, note = {letzer Zugriff 4.1.2022}, year = {2021}, title = {Full-Body Tracking}, url = {https://docs.vrchat.com/docs/full-body-tracking}, } @article{MILGRAM_1994, author = {Milgram, Paul and Takemura, Haruo and Utsumi, Akira and Kishino, Fumio}, year = {1994}, month = {01}, pages = {}, title = {Augmented reality: A class of displays on the reality-virtuality continuum}, volume = {2351}, journal = {Telemanipulator and Telepresence Technologies}, doi = {10.1117/12.197321} } @misc{VIVE_2021, author = {VIVE Team}, year = {2021}, note = {letzter Zugriff 5.1.2021}, title = {Comprehensive Tier List for VR Immersion (8 Tiers)}, url = {https://blog.vive.com/us/2021/04/14/vr-tiers-immersion-list/}, } @inproceedings{BJOERK_2003, author = {Björk, Staffan and Lundgren, Sus and Holopainen, Jussi}, year = {2003}, month = {01}, pages = {}, title = {Game Design Patterns} } @article{EMEST_ADAMS_2004, author = {Emest Adams}, title = {Postmodenism and the Three Types of Immersion}, year = {2004}, url = {http://designersnotebook.com/Columns/063_Postmodernism/063_postmodernism.htm} }