@misc{BITKOM_2021, year = {2021}, url = {https://de.statista.com/statistik/daten/studie/1247695/umfrage/umfrage-zu-beliebten-einsatzszenarien-fuer-virtual-reality-in-deutschland/#professional}, title = {Für welche Inhalte haben Sie Virtual Reality bereits genutzt?}, note = {letzter Zugriff am 01.01.2022}, author = {Bitkom}, address = {https://www.bitkom.org/}, } @misc{REDDIT_2018, note = {letzter Zugriff am 01.01.2022}, author = {Anonym}, title = {I researched the market share of game engines on Steam, from over 60,000 Steam games.}, url = {https://www.reddit.com/r/gamedev/comments/8s20qp/i_researched_the_market_share_of_game_engines_on/}, year = {2018}, } @misc{ToastGames_2021, note = {Webseite der Entwickler}, author = {ToastGames}, title = {Richie's Plank Experience}, url = {https://toast.games/}, } @misc{ToastGames_2021_Setup, note = {Setup laut Entwickler}, author = {ToastGames}, title = {Richie's Plank Experience Setup}, url = {https://toast.games/plank-setup/}, year = {2021}, } @misc{ToastGames_2021_Steam, note = {Steam Page von Richies Plank Experience}, author = {ToastGames}, title = {Richie's Plank Experience Steam}, url = {https://store.steampowered.com/app/517160/Richies_Plank_Experience/}, year = {2021}, } @misc{ToastGames_2021_VivePort, note = {VivePort Page von Richies Plank Experience}, author = {VivePort}, title = {Richie's Plank Experience VivePort}, url = {https://www.viveport.com/9347a360-c6ea-4e35-aaf1-9fab4f41cb79}, year = {2021}, } @misc{JAXCENTER_2018, note = {letzter Zugriff am 2.1.2022}, author = {Eirini-Eleni Papadopoulou}, url = {https://jaxenter.com/most-difficult-programming-languages-152590.html}, year = {2018}, title = {POLL RESULTS: Assembly is officially crowned the language with the steepest learning curve}, } @misc{VRChat_2021, note = {letzter Zugriff am 3.1.2022}, author = {VRChat}, url = {https://hello.vrchat.com/}, year = {2022}, title = {VRChat Webpage}, } @misc{VRChat_2021_Steam, note = {letzter Zugriff am 3.1.2022}, author = {VRChat}, url = {https://store.steampowered.com/app/438100/VRChat/}, year = {2022}, title = {VRChat Steampage}, } @misc{VRChat_2021_AvatarCreator, note = {letzter Zugriff am 3.1.2022}, author = {VRChat}, url = {https://hello.vrchat.com/avatar-systems}, year = {2022}, title = {VRChat Avatar Creator}, } @misc{VRChat_2021_FullBodyTracking, note = {letzter Zugriff am 3.1.2022}, author = {VRChat}, url = {https://docs.vrchat.com/docs/full-body-tracking}, year = {2022}, title = {VRChat Full Body Tracking}, } @misc{PAVEL_NUZHDIN_2020, author = {Pavel Nuzhdin}, url = {https://exyte.com/blog/vr-full-body-tracking}, year = {2020}, title = {VR full body tracking: do you really need it?}, note = {letzter Zugriff am 4.1.2022}, } @misc{VRCHAT_DOCS_2021, author = {VRCHAT}, note = {letzter Zugriff 4.1.2022}, year = {2021}, title = {Full-Body Tracking}, url = {https://docs.vrchat.com/docs/full-body-tracking}, } @article{MILGRAM_1994, author = {Milgram, Paul and Takemura, Haruo and Utsumi, Akira and Kishino, Fumio}, year = {1994}, month = {01}, pages = {}, title = {Augmented reality: A class of displays on the reality-virtuality continuum}, volume = {2351}, journal = {Telemanipulator and Telepresence Technologies}, doi = {10.1117/12.197321} } @misc{VIVE_2021, author = {VIVE Team}, year = {2021}, note = {letzter Zugriff 5.1.2021}, title = {Comprehensive Tier List for VR Immersion (8 Tiers)}, url = {https://blog.vive.com/us/2021/04/14/vr-tiers-immersion-list/}, } @inproceedings{BJOERK_2003, author = {Björk, Staffan and Lundgren, Sus and Holopainen, Jussi}, year = {2003}, month = {01}, pages = {}, title = {Game Design Patterns} } @article{EMEST_ADAMS_2004, author = {Emest Adams}, title = {Postmodenism and the Three Types of Immersion}, year = {2004}, url = {http://designersnotebook.com/Columns/063_Postmodernism/063_postmodernism.htm} } @article{CANKAYA_2019, author = {Çankaya, Serkan}, year = {2019}, month = {01}, pages = {74-88}, title = {Use of VR Headsets in Education: A Systematic Review Study}, journal = {Journal of Educational Technology and Online Learning}, doi = {10.31681/jetol.518275} } @misc{MARTINDALE_2017, note = {letzter Zugriff 7.1.2022}, year = {2017}, author = {Jon Martindale }, url = {https://www.digitaltrends.com/virtual-reality/playstationvr-outsells-htc-vive-oculus-rift/}, title = {PlayStation VR dominates third-quarter VR headset sales }, } @misc{LOWOOD_2021, author = {Henry E. Lowood}, note = {letzter Zugriff 8.1.2022}, title = {Virtual Reality}, year = {2021}, url = {https://www.britannica.com/technology/virtual-reality}, publisher = {Encyclopedia Britannica}, } @misc{GamesRadar_HaloRing_2022, note = {letzter Zugriff am 07.02.2022}, author = {GamesRadar}, title = {Example for different 3D Environments - Halo}, url = {https://www.gamesradar.com/halo-infinite-review-campaign/}, year = {2021}, } @misc{GameDeveloper_2022, note = {letzter Zugriff am 07.02.2022}, author = {Game Developer}, title = {Description of Environmental Storytelling}, url = {https://www.gamedeveloper.com/design/environmental-storytelling}, year = {2015}, } @misc{Unity_GridSnapping_2022, note = {letzter Zugriff am 07.02.2022}, author = {Unity}, title = {Grid Snapping in Unity}, url = {https://docs.unity3d.com/Manual/GridSnapping.html}, year = {2020}, } @misc{Unity_Fog_2022, note = {letzter Zugriff am 12.02.2022}, author = {Unity}, title = {Unity - Fog}, url = {https://docs.unity3d.com/2017.4/Documentation/Manual/PostProcessing-Fog.html}, year = {2020}, } @misc{Unity_HDRP_Fog_2022, note = {letzter Zugriff am 27.02.2022}, author = {Unity}, title = {Unity - HDRP Fog}, url = {https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Override-Fog.html}, year = {2020}, } @misc{Unity_Post_Processing_2022, note = {letzter Zugriff am 12.02.2022}, author = {Unity}, title = {Unity - Post Processing}, url = {https://docs.unity3d.com/2017.4/Documentation/Manual/PostProcessingOverview.html}, year = {2020}, } @misc{Unity_Post_Processing_Volumes_2022, note = {letzter Zugriff am 12.02.2022}, author = {Unity}, title = {Unity - Post Processing Volumes}, url = {https://learn.unity.com/tutorial/creating-a-global-post-processing-volume-2019-3#60064a2fedbc2a31df244f9c}, year = {2021}, } @misc{Unity_Post_Processing_Bloom_2022, note = {letzter Zugriff am 27.02.2022}, author = {Unity}, title = {Unity - Post Processing Bloom}, url = {https://docs.unity3d.com/2017.4/Documentation/Manual/PostProcessing-Bloom.html}, year = {2020}, } @misc{Unity_Post_Processing_Grain_2022, note = {letzter Zugriff am 27.02.2022}, author = {Unity}, title = {Unity - Post Processing Grain}, url = {https://docs.unity3d.com/2017.4/Documentation/Manual/PostProcessing-Grain.html}, year = {2020}, } @misc{Unity_Post_Processing_ColorGradin_2022, note = {letzter Zugriff am 27.02.2022}, author = {Unity}, title = {Unity - Post Processing Color Grading}, url = {https://docs.unity3d.com/2017.4/Documentation/Manual/PostProcessing-ColorGrading.html}, year = {2020}, } @misc{Unity_PointLights_2022, note = {letzter Zugriff am 13.02.2022}, author = {Unity}, title = {Unity - Point Lights}, url = {https://docs.unity3d.com/Manual/Lighting.html}, year = {2021}, } @misc{Jabil_FutureOfARVR_2021, note = {letzter Zugriff am 24.02.2022}, author = {Jabil}, title = {Jabil - Future of AR and VR}, url = {https://www.jabil.com/blog/future-of-augmented-and-virtual-reality-technology.html}, year = {2022}, } @misc{Unity_WindZones_2022, note = {letzter Zugriff am 13.02.2022}, author = {Unity}, title = {Unity - Wind Zones}, url = {https://docs.unity3d.com/Manual/class-WindZone.html}, year = {2021}, } @misc{GK_Media_Factory_Sound_Design_2022, note = {letzter Zugriff am 12.02.2022}, author = {GK Media Factory}, title = {GK Media Factory - Sound Design}, url = {https://www.kgmediafactory.com/wissen/sound-design-2/}, year = {2019}, } @inproceedings{Haas2014AHO, title={A History of the Unity Game Engine}, author={John K Haas}, year={2014} } @misc{UNITY_DOWNLOAD, title = {Unity herunterladen}, author = {Unity}, url = {https://unity3d.com/de/get-unity/download}, note = {letzter Zugriff am 7.2.2022}, } @misc{UNITY_PRICING, title = {Pläne und Preise}, url = {https://store.unity.com/de}, note = {letzter Zugriff am 7.2.2022}, author = {Unity}, } @misc{WIKIPEDIA_UNITY_GAME_LIST_2014, title = {List of Unity games}, note = {letzter Zugriff am 7.2.2022}, author = {Wikipedia}, url = {https://en.wikipedia.org/wiki/List_of_Unity_games}, year = {2014}, } @misc{UNITY_PLATTFORMS, title = { What platforms are supported by Unity? }, url = {https://support.unity.com/hc/en-us/articles/206336795-What-platforms-are-supported-by-Unity-}, author = {Jead}, year = {2022}, note = {letzter Zugriff 8.2.2022}, } @misc{UNEAL_ENGINE_OWNER_2022, title = {Who Owns Unreal Engine? – (2022)}, note = {letzter Zugriff 8.2.2022}, url = {https://www.gameplaydeveloper.com/who-owns-unreal-engine/}, year = {2022}, } @misc{WIKIPEDIA_UNREAL_GAME_LIST, title = {List of Unreal Engine games}, note = {letzter Zugriff 8.2.2022}, url = {https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games}, } @misc{UNREAL_ENGINE_PRICING_2022, title = {LICENSING OPTIONS}, note = {letzter Zugriff 8.2.2022}, url = {https://www.unrealengine.com/en-US/download}, } @misc{Bryan_Wirtz_SOURCE_ENGINE_2022, title = {The Source Engine (Game Engine) Tutorial}, note = {letzter Zugriff 8.2.2022}, url = {https://www.gamedesigning.org/engines/source-engine/}, year = {2022}, author = {Bryan Wirtz}, } @misc{VALVE_DEVELOPER_COMMUNITY_SOURCE2, title = {Source 2}, note = {letzter Zugriff 8.2.2022}, author = {Valve Developer Community}, url = {https://developer.valvesoftware.com/wiki/Source_2}, } @misc{VALVE_DEVELOPER_COMMUNITY_SOURCE, title = {Source}, author = {Valve Developer Community}, url = {https://developer.valvesoftware.com/wiki/Source}, note = {letzter Zugriff 8.2.2022}, } @misc{WIKIPEDIA_SOURCE_ENGINE_GAME_LIST, title = {Source (game engine)}, note= {letzter Zugriff 8.2.2022}, url = {https://en.wikipedia.org/wiki/Source_(game_engine)}, } @misc{WIKIPEDIA_SOURCE2_ENGINE_GAME_LIST, title = {Source 2}, note = {letzter Zugriff 8.2.2022}, url = {https://en.wikipedia.org/wiki/Source_2}, } @misc{Aden_Carter_2020, title = {10 Top-Selling VR Games (According To Steam)}, url = {https://gamerant.com/top-selling-vr-games-according-steam/}, note = {letzter Zugriff 8.2.2022}, author = {Aden Carter}, year = {2020}, } @misc{Brenna_Hillier_2015, title = {Source Engine 2 doesn\'t have hidden costs or royalties \- but is Steam exclusive }, year = {2015}, author = {Brenna Hillier}, note = {letzter Zugriff 8.2.2022}, url = {https://www.vg247.com/souVortrce-engine-2-doesnt-have-hidden-costs-or-royalties-but-is-steam-exclusive}, } @misc{Dennis_Ziesecke_2019, title = {VR-Durchblick: Die Unterschiede zwischen Inside-Out und Outside-In}, url = {https://vr-legion.de/hintergruende/vr-durchblick-die-unterschiede-zwischen-inside-out-und-outside-in/}, note = {letzter Zugriff 17.2.2022}, author = {Dennis Ziesecke}, year = {2019}, } @misc{SadlyItsBradley_2019, title = {Valve Index controllers handling slow finger movements}, note = {letzter Zugriff 17.2.2022}, author = {SadlyItsBradley}, year = {2019}, url = {https://www.youtube.com/watch?v=cjXSXmHZP3Q} } @misc{ADI_ROBERTSON_2020, author = {Adi Robertson}, url = {https://www.theverge.com/2020/9/16/21440086/facebook-oculus-connect-recap-biggest-announcements-quest-rift-games}, title = {Facebook Connect 7: the 5 biggest announcements}, note = {letzer Zugriff 21.2.2022}, year = {2020}, } @article{Macedo_2020, author = {Macedo, Vitor and Runde, Christoph}, year = {2020}, month = {08}, pages = {}, title = {Head-Mounted Displays: Messung räumlicher Präzision bei VR-Trackingsystemen}, doi = {10.6084/m9.figshare.12752927} } @misc{ALSOP_2019, author = {Thomas Alsop}, year = {2019}, note = {letzter Zugriff 22.2.2022}, title = {Reported price of leading consumer virtual reality (VR) headsets in 2019, by device}, url = {https://www.statista.com/statistics/1096886/reported-price-of-leading-consumer-vr-headsets-by-device/}, } @misc{Martin_Rakver, author = {Martin Rakver}, note = {letzter Zugriff 22.2.2022}, title = {3 Ways to Get Full Body Tracking With Oculus Quest / Quest 2}, url = {https://smartglasseshub.com/oculus-quest-full-body-tracking/}, }