179 lines
5.5 KiB
BibTeX
179 lines
5.5 KiB
BibTeX
@IEEEtranBSTCTL{IEEEexample:BSTcontrol,
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CTLuse_forced_etal = "yes",
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CTLmax_names_forced_etal = "3",
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CTLnames_show_etal = "2"
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}
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@book{InfH,
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address = {M\"{u}nchen -- Wien},
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author = {Rechenberg, Peter and Pomberger, Gustav and Blaschek, G\"{u}nther and Bode, Arndt and Bohn, Wilhelm Friedrich and Borrmann, Lothar and Buchberger, Bruno},
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edition = {4th},
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publisher = {Hanser Verlag},
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title = {{Informatik Handbuch}},
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year = {2006}
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}
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@misc{APCW2006,
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note = {letzter Zugriff am 23.05.2021},
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author = {{Association for Progressive Communications}},
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title = {{Wireless technology is irreplaceable for providing access in remote and scarcely populated regions}},
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url = {http://www.apc.org/en/news/strategic/world/wireless-technology-irreplaceable-providing-access},
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year = {2006}
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}
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@misc{BITKOM_2021,
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year = {2021},
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url = {https://de.statista.com/statistik/daten/studie/1247695/umfrage/umfrage-zu-beliebten-einsatzszenarien-fuer-virtual-reality-in-deutschland/#professional},
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title = {Für welche Inhalte haben Sie Virtual Reality bereits genutzt?},
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note = {letzter Zugriff am 01.01.2022},
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author = {Bitkom},
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address = {https://www.bitkom.org/},
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}
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@misc{REDDIT_2018,
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note = {letzter Zugriff am 01.01.2022},
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author = {REDDIT},
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title = {I researched the market share of game engines on Steam, from over 60,000 Steam games.},
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url = {https://www.reddit.com/r/gamedev/comments/8s20qp/i_researched_the_market_share_of_game_engines_on/},
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year = {2018},
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}
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@misc{ToastGames_2021,
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note = {Webseite der Entwickler},
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author = {ToastGames},
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title = {Richie's Plank Experience},
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url = {https://toast.games/},
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}
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@misc{ToastGames_2021_Setup,
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note = {Setup laut Entwickler},
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author = {ToastGames},
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title = {Richie's Plank Experience Setup},
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url = {https://toast.games/plank-setup/},
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year = {2021},
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}
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@misc{ToastGames_2021_Steam,
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note = {Steam Page von Richies Plank Experience},
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author = {ToastGames},
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title = {Richie's Plank Experience Steam},
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url = {https://store.steampowered.com/app/517160/Richies_Plank_Experience/},
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year = {2021},
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}
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@misc{ToastGames_2021_VivePort,
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note = {VivePort Page von Richies Plank Experience},
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author = {VivePort},
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title = {Richie's Plank Experience VivePort},
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url = {https://www.viveport.com/9347a360-c6ea-4e35-aaf1-9fab4f41cb79},
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year = {2021},
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}
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@misc{JAXCENTER_2018,
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note = {letzter Zugriff am 2.1.2022},
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author = {Eirini-Eleni Papadopoulou},
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url = {https://jaxenter.com/most-difficult-programming-languages-152590.html},
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year = {2018},
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title = {POLL RESULTS: Assembly is officially crowned the language with the steepest learning curve},
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}
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@misc{VRChat_2021,
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note = {letzter Zugriff am 3.1.2022},
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author = {VRChat},
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url = {https://hello.vrchat.com/},
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year = {2022},
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title = {VRChat Webpage},
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}
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@misc{VRChat_2021_Steam,
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note = {letzter Zugriff am 3.1.2022},
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author = {VRChat},
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url = {https://store.steampowered.com/app/438100/VRChat/},
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year = {2022},
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title = {VRChat Steampage},
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}
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@misc{VRChat_2021_AvatarCreator,
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note = {letzter Zugriff am 3.1.2022},
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author = {VRChat},
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url = {https://hello.vrchat.com/avatar-systems},
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year = {2022},
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title = {VRChat Avatar Creator},
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}
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@misc{VRChat_2021_FullBodyTracking,
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note = {letzter Zugriff am 3.1.2022},
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author = {VRChat},
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url = {https://docs.vrchat.com/docs/full-body-tracking},
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year = {2022},
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title = {VRChat Full Body Tracking},
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}
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@misc{PAVEL_NUZHDIN_2020,
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author = {Pavel Nuzhdin},
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url = {https://exyte.com/blog/vr-full-body-tracking},
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year = {2020},
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title = {VR full body tracking: do you really need it?},
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note = {letzter Zugriff am 4.1.2022},
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}
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@misc{VRCHAT_2021,
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author = {VRCHAT},
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note = {letzer Zugriff 4.1.2022},
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year = {2021},
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title = {Full-Body Tracking},
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url = {https://docs.vrchat.com/docs/full-body-tracking},
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}
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@article{MILGRAM_1994,
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author = {Milgram, Paul and Takemura, Haruo and Utsumi, Akira and Kishino, Fumio},
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year = {1994},
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month = {01},
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pages = {},
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title = {Augmented reality: A class of displays on the reality-virtuality continuum},
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volume = {2351},
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journal = {Telemanipulator and Telepresence Technologies},
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doi = {10.1117/12.197321}
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}
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@misc{VIVE_2021,
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author = {VIVE Team},
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year = {2021},
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note = {letzter Zugriff 5.1.2021},
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title = {Comprehensive Tier List for VR Immersion (8 Tiers)},
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url = {https://blog.vive.com/us/2021/04/14/vr-tiers-immersion-list/},
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}
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@inproceedings{BJOERK_2003,
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author = {Björk, Staffan and Lundgren, Sus and Holopainen, Jussi},
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year = {2003},
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month = {01},
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pages = {},
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title = {Game Design Patterns}
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}
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@article{EMEST_ADAMS_2004,
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author = {Emest Adams},
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title = {Postmodenism and the Three Types of Immersion},
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year = {2004},
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url = {http://designersnotebook.com/Columns/063_Postmodernism/063_postmodernism.htm}
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}
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@article{CANKAYA_2019,
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author = {Çankaya, Serkan},
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year = {2019},
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month = {01},
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pages = {74-88},
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title = {Use of VR Headsets in Education: A Systematic Review Study},
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journal = {Journal of Educational Technology and Online Learning},
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doi = {10.31681/jetol.518275}
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}
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@misc{MARTINDALE_2017,
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note = {letzer Zugriff 7.1.2022},
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year = {2017},
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author = {Jon Martindale },
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url = {https://www.digitaltrends.com/virtual-reality/playstationvr-outsells-htc-vive-oculus-rift/},
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title = {PlayStation VR dominates third-quarter VR headset sales },
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}
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