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beam-vr-diploma/bib.bib

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@IEEEtranBSTCTL{IEEEexample:BSTcontrol,
CTLuse_forced_etal = "yes",
CTLmax_names_forced_etal = "3",
CTLnames_show_etal = "2"
}
@book{InfH,
address = {M\"{u}nchen -- Wien},
author = {Rechenberg, Peter and Pomberger, Gustav and Blaschek, G\"{u}nther and Bode, Arndt and Bohn, Wilhelm Friedrich and Borrmann, Lothar and Buchberger, Bruno},
edition = {4th},
publisher = {Hanser Verlag},
title = {{Informatik Handbuch}},
year = {2006}
}
@misc{APCW2006,
note = {letzter Zugriff am 23.05.2021},
author = {{Association for Progressive Communications}},
title = {{Wireless technology is irreplaceable for providing access in remote and scarcely populated regions}},
url = {http://www.apc.org/en/news/strategic/world/wireless-technology-irreplaceable-providing-access},
year = {2006}
}
@misc{BITKOM_2021,
year = {2021},
url = {https://de.statista.com/statistik/daten/studie/1247695/umfrage/umfrage-zu-beliebten-einsatzszenarien-fuer-virtual-reality-in-deutschland/#professional},
title = {Für welche Inhalte haben Sie Virtual Reality bereits genutzt?},
note = {letzter Zugriff am 01.01.2022},
author = {Bitkom},
address = {https://www.bitkom.org/},
}
@misc{REDDIT_2018,
note = {letzter Zugriff am 01.01.2022},
author = {REDDIT},
title = {I researched the market share of game engines on Steam, from over 60,000 Steam games.},
url = {https://www.reddit.com/r/gamedev/comments/8s20qp/i_researched_the_market_share_of_game_engines_on/},
year = {2018},
}