37 lines
1.5 KiB
BibTeX
37 lines
1.5 KiB
BibTeX
@IEEEtranBSTCTL{IEEEexample:BSTcontrol,
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CTLuse_forced_etal = "yes",
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CTLmax_names_forced_etal = "3",
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CTLnames_show_etal = "2"
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}
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@book{InfH,
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address = {M\"{u}nchen -- Wien},
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author = {Rechenberg, Peter and Pomberger, Gustav and Blaschek, G\"{u}nther and Bode, Arndt and Bohn, Wilhelm Friedrich and Borrmann, Lothar and Buchberger, Bruno},
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edition = {4th},
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publisher = {Hanser Verlag},
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title = {{Informatik Handbuch}},
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year = {2006}
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}
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@misc{APCW2006,
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note = {letzter Zugriff am 23.05.2021},
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author = {{Association for Progressive Communications}},
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title = {{Wireless technology is irreplaceable for providing access in remote and scarcely populated regions}},
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url = {http://www.apc.org/en/news/strategic/world/wireless-technology-irreplaceable-providing-access},
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year = {2006}
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}
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@misc{BITKOM_2021,
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year = {2021},
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url = {https://de.statista.com/statistik/daten/studie/1247695/umfrage/umfrage-zu-beliebten-einsatzszenarien-fuer-virtual-reality-in-deutschland/#professional},
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title = {Für welche Inhalte haben Sie Virtual Reality bereits genutzt?},
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note = {letzter Zugriff am 01.01.2022},
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author = {Bitkom},
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address = {https://www.bitkom.org/},
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}
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@misc{REDDIT_2018,
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note = {letzter Zugriff am 01.01.2022},
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author = {REDDIT},
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title = {I researched the market share of game engines on Steam, from over 60,000 Steam games.},
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url = {https://www.reddit.com/r/gamedev/comments/8s20qp/i_researched_the_market_share_of_game_engines_on/},
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year = {2018},
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}
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