859 lines
26 KiB
BibTeX
859 lines
26 KiB
BibTeX
@misc{BITKOM_2021,
|
||
year = {2021},
|
||
url = {https://de.statista.com/statistik/daten/studie/1247695/umfrage/umfrage-zu-beliebten-einsatzszenarien-fuer-virtual-reality-in-deutschland/#professional},
|
||
title = {Für welche Inhalte haben Sie Virtual Reality bereits genutzt?},
|
||
note = {letzter Zugriff am 01.01.2022},
|
||
author = {Bitkom},
|
||
address = {https://www.bitkom.org/},
|
||
}
|
||
|
||
@misc{REDDIT_2018,
|
||
note = {letzter Zugriff am 01.01.2022},
|
||
author = {Anonym},
|
||
title = {I researched the market share of game engines on Steam, from over 60,000 Steam games.},
|
||
url = {https://www.reddit.com/r/gamedev/comments/8s20qp/i_researched_the_market_share_of_game_engines_on/},
|
||
year = {2018},
|
||
}
|
||
|
||
@misc{ToastGames_2021,
|
||
note = {Webseite der Entwickler},
|
||
author = {ToastGames},
|
||
title = {Richie's Plank Experience},
|
||
url = {https://toast.games/},
|
||
}
|
||
|
||
@misc{ToastGames_2021_Setup,
|
||
note = {Setup laut Entwickler},
|
||
author = {ToastGames},
|
||
title = {Richie's Plank Experience Setup},
|
||
url = {https://toast.games/plank-setup/},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{ToastGames_2021_Steam,
|
||
note = {Steam Page von Richies Plank Experience},
|
||
author = {ToastGames},
|
||
title = {Richie's Plank Experience Steam},
|
||
url = {https://store.steampowered.com/app/517160/Richies_Plank_Experience/},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{ToastGames_2021_VivePort,
|
||
note = {VivePort Page von Richies Plank Experience},
|
||
author = {VivePort},
|
||
title = {Richie's Plank Experience VivePort},
|
||
url = {https://www.viveport.com/9347a360-c6ea-4e35-aaf1-9fab4f41cb79},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{JAXCENTER_2018,
|
||
note = {letzter Zugriff am 2.1.2022},
|
||
author = {Eirini-Eleni Papadopoulou},
|
||
url = {https://jaxenter.com/most-difficult-programming-languages-152590.html},
|
||
year = {2018},
|
||
title = {POLL RESULTS: Assembly is officially crowned the language with the steepest learning curve},
|
||
}
|
||
|
||
@misc{VRChat_2021,
|
||
note = {letzter Zugriff am 3.1.2022},
|
||
author = {VRChat},
|
||
url = {https://hello.vrchat.com/},
|
||
year = {2022},
|
||
title = {VRChat Webpage},
|
||
}
|
||
|
||
@misc{VRChat_2021_Steam,
|
||
note = {letzter Zugriff am 3.1.2022},
|
||
author = {VRChat},
|
||
url = {https://store.steampowered.com/app/438100/VRChat/},
|
||
year = {2022},
|
||
title = {VRChat Steampage},
|
||
}
|
||
|
||
@misc{VRChat_2021_AvatarCreator,
|
||
note = {letzter Zugriff am 3.1.2022},
|
||
author = {VRChat},
|
||
url = {https://hello.vrchat.com/avatar-systems},
|
||
year = {2022},
|
||
title = {VRChat Avatar Creator},
|
||
}
|
||
|
||
@misc{VRChat_2021_FullBodyTracking,
|
||
note = {letzter Zugriff am 3.1.2022},
|
||
author = {VRChat},
|
||
url = {https://docs.vrchat.com/docs/full-body-tracking},
|
||
year = {2022},
|
||
title = {VRChat Full Body Tracking},
|
||
}
|
||
|
||
|
||
@misc{PAVEL_NUZHDIN_2020,
|
||
author = {Pavel Nuzhdin},
|
||
url = {https://exyte.com/blog/vr-full-body-tracking},
|
||
year = {2020},
|
||
title = {VR full body tracking: do you really need it?},
|
||
note = {letzter Zugriff am 4.1.2022},
|
||
}
|
||
|
||
@misc{VRCHAT_DOCS_2021,
|
||
author = {VRCHAT},
|
||
note = {letzter Zugriff 4.1.2022},
|
||
year = {2021},
|
||
title = {Full-Body Tracking},
|
||
url = {https://docs.vrchat.com/docs/full-body-tracking},
|
||
}
|
||
|
||
@article{MILGRAM_1994,
|
||
author = {Milgram, Paul and Takemura, Haruo and Utsumi, Akira and Kishino, Fumio},
|
||
year = {1994},
|
||
month = {01},
|
||
pages = {},
|
||
title = {Augmented reality: A class of displays on the reality-virtuality continuum},
|
||
volume = {2351},
|
||
journal = {Telemanipulator and Telepresence Technologies},
|
||
doi = {10.1117/12.197321}
|
||
}
|
||
|
||
@misc{VIVE_2021,
|
||
author = {VIVE Team},
|
||
year = {2021},
|
||
note = {letzter Zugriff 5.1.2021},
|
||
title = {Comprehensive Tier List for VR Immersion (8 Tiers)},
|
||
url = {https://blog.vive.com/us/2021/04/14/vr-tiers-immersion-list/},
|
||
}
|
||
|
||
@inproceedings{BJOERK_2003,
|
||
author = {Björk, Staffan and Lundgren, Sus and Holopainen, Jussi},
|
||
year = {2003},
|
||
month = {01},
|
||
pages = {},
|
||
title = {Game Design Patterns}
|
||
}
|
||
|
||
@article{EMEST_ADAMS_2004,
|
||
author = {Emest Adams},
|
||
title = {Postmodenism and the Three Types of Immersion},
|
||
year = {2004},
|
||
url = {http://designersnotebook.com/Columns/063_Postmodernism/063_postmodernism.htm}
|
||
}
|
||
@article{CANKAYA_2019,
|
||
author = {Çankaya, Serkan},
|
||
year = {2019},
|
||
month = {01},
|
||
pages = {74-88},
|
||
title = {Use of VR Headsets in Education: A Systematic Review Study},
|
||
journal = {Journal of Educational Technology and Online Learning},
|
||
doi = {10.31681/jetol.518275}
|
||
}
|
||
|
||
@misc{MARTINDALE_2017,
|
||
note = {letzter Zugriff 7.1.2022},
|
||
year = {2017},
|
||
author = {Jon Martindale },
|
||
url = {https://www.digitaltrends.com/virtual-reality/playstationvr-outsells-htc-vive-oculus-rift/},
|
||
title = {PlayStation VR dominates third-quarter VR headset sales },
|
||
}
|
||
|
||
@misc{LOWOOD_2021,
|
||
author = {Henry E. Lowood},
|
||
note = {letzter Zugriff 8.1.2022},
|
||
title = {Virtual Reality},
|
||
year = {2021},
|
||
url = {https://www.britannica.com/technology/virtual-reality},
|
||
publisher = {Encyclopedia Britannica},
|
||
}
|
||
|
||
@misc{GamesRadar_HaloRing_2022,
|
||
note = {letzter Zugriff am 07.02.2022},
|
||
author = {GamesRadar},
|
||
title = {Example for different 3D Environments - Halo},
|
||
url = {https://www.gamesradar.com/halo-infinite-review-campaign/},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{GameDeveloper_2022,
|
||
note = {letzter Zugriff am 07.02.2022},
|
||
author = {Game Developer},
|
||
title = {Description of Environmental Storytelling},
|
||
url = {https://www.gamedeveloper.com/design/environmental-storytelling},
|
||
year = {2015},
|
||
}
|
||
|
||
@misc{Unity_GridSnapping_2022,
|
||
note = {letzter Zugriff am 07.02.2022},
|
||
author = {Unity},
|
||
title = {Grid Snapping in Unity},
|
||
url = {https://docs.unity3d.com/Manual/GridSnapping.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{Unity_Fog_2022,
|
||
note = {letzter Zugriff am 12.02.2022},
|
||
author = {Unity},
|
||
title = {Unity - Fog},
|
||
url = {https://docs.unity3d.com/2017.4/Documentation/Manual/PostProcessing-Fog.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{Unity_Lighting_Window_2022,
|
||
note = {letzter Zugriff am 03.03.2022},
|
||
author = {Unity},
|
||
title = {Unity - Lighting Window},
|
||
url = {https://docs.unity3d.com/Manual/lighting-window.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{Unity_HDRP_Fog_2022,
|
||
note = {letzter Zugriff am 27.02.2022},
|
||
author = {Unity},
|
||
title = {Unity - HDRP Fog},
|
||
url = {https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Override-Fog.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{Unity_Post_Processing_2022,
|
||
note = {letzter Zugriff am 12.02.2022},
|
||
author = {Unity},
|
||
title = {Unity - Post Processing},
|
||
url = {https://docs.unity3d.com/2017.4/Documentation/Manual/PostProcessingOverview.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{Unity_Post_Processing_Volumes_2022,
|
||
note = {letzter Zugriff am 12.02.2022},
|
||
author = {Unity},
|
||
title = {Unity - Post Processing Volumes},
|
||
url = {https://learn.unity.com/tutorial/creating-a-global-post-processing-volume-2019-3#60064a2fedbc2a31df244f9c},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{Unity_Post_Processing_Bloom_2022,
|
||
note = {letzter Zugriff am 27.02.2022},
|
||
author = {Unity},
|
||
title = {Unity - Post Processing Bloom},
|
||
url = {https://docs.unity3d.com/2017.4/Documentation/Manual/PostProcessing-Bloom.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{Unity_Post_Processing_Grain_2022,
|
||
note = {letzter Zugriff am 27.02.2022},
|
||
author = {Unity},
|
||
title = {Unity - Post Processing Grain},
|
||
url = {https://docs.unity3d.com/2017.4/Documentation/Manual/PostProcessing-Grain.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{Unity_Post_Processing_ColorGrading_2022,
|
||
note = {letzter Zugriff am 27.02.2022},
|
||
author = {Unity},
|
||
title = {Unity - Post Processing Color Grading},
|
||
url = {https://docs.unity3d.com/2017.4/Documentation/Manual/PostProcessing-ColorGrading.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{Unity_PointLights_2022,
|
||
note = {letzter Zugriff am 13.02.2022},
|
||
author = {Unity},
|
||
title = {Unity - Point Lights},
|
||
url = {https://docs.unity3d.com/Manual/Lighting.html},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{Jabil_FutureOfARVR_2021,
|
||
note = {letzter Zugriff am 24.02.2022},
|
||
author = {Jabil},
|
||
title = {Jabil - Future of AR and VR},
|
||
url = {https://www.jabil.com/blog/future-of-augmented-and-virtual-reality-technology.html},
|
||
year = {2022},
|
||
}
|
||
|
||
@misc{Unity_WindZones_2022,
|
||
note = {letzter Zugriff am 13.02.2022},
|
||
author = {Unity},
|
||
title = {Unity - Wind Zones},
|
||
url = {https://docs.unity3d.com/Manual/class-WindZone.html},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{GK_Media_Factory_Sound_Design_2022,
|
||
note = {letzter Zugriff am 12.02.2022},
|
||
author = {GK Media Factory},
|
||
title = {GK Media Factory - Sound Design},
|
||
url = {https://www.kgmediafactory.com/wissen/sound-design-2/},
|
||
year = {2019},
|
||
}
|
||
|
||
|
||
@inproceedings{Haas2014AHO,
|
||
title={A History of the Unity Game Engine},
|
||
author={John K Haas},
|
||
year={2014}
|
||
}
|
||
|
||
@misc{Unity_System_Specification,
|
||
title = {Unity herunterladen},
|
||
author = {Unity},
|
||
url = {https://unity3d.com/de/get-unity/download},
|
||
note = {letzter Zugriff am 7.2.2022},
|
||
}
|
||
|
||
@misc{UNITY_PRICING_1,
|
||
title = {Pläne und Preise},
|
||
url = {https://store.unity.com/de},
|
||
note = {letzter Zugriff am 7.2.2022},
|
||
author = {Unity},
|
||
}
|
||
|
||
@misc{WIKIPEDIA_UNITY_GAME_LIST_2014,
|
||
title = {List of Unity games},
|
||
note = {letzter Zugriff am 7.2.2022},
|
||
author = {Wikipedia},
|
||
url = {https://en.wikipedia.org/wiki/List_of_Unity_games},
|
||
year = {2014},
|
||
}
|
||
|
||
@misc{UNITY_PLATTFORMS,
|
||
title = { What platforms are supported by Unity? },
|
||
url = {https://support.unity.com/hc/en-us/articles/206336795-What-platforms-are-supported-by-Unity-},
|
||
author = {Jead},
|
||
year = {2022},
|
||
note = {letzter Zugriff 8.2.2022},
|
||
}
|
||
|
||
@misc{UNEAL_ENGINE_OWNER_2022,
|
||
title = {Who Owns Unreal Engine? – (2022)},
|
||
note = {letzter Zugriff 8.2.2022},
|
||
url = {https://www.gameplaydeveloper.com/who-owns-unreal-engine/},
|
||
year = {2022},
|
||
}
|
||
|
||
@misc{WIKIPEDIA_UNREAL_GAME_LIST,
|
||
title = {List of Unreal Engine games},
|
||
note = {letzter Zugriff 8.2.2022},
|
||
url = {https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games},
|
||
}
|
||
|
||
@misc{UNREAL_ENGINE_PRICING_2022,
|
||
title = {LICENSING OPTIONS},
|
||
note = {letzter Zugriff 8.2.2022},
|
||
url = {https://www.unrealengine.com/en-US/download},
|
||
}
|
||
|
||
@misc{Bryan_Wirtz_SOURCE_ENGINE_2022,
|
||
title = {The Source Engine (Game Engine) Tutorial},
|
||
note = {letzter Zugriff 8.2.2022},
|
||
url = {https://www.gamedesigning.org/engines/source-engine/},
|
||
year = {2022},
|
||
author = {Bryan Wirtz},
|
||
}
|
||
|
||
@misc{VALVE_DEVELOPER_COMMUNITY_SOURCE2,
|
||
title = {Source 2},
|
||
note = {letzter Zugriff 8.2.2022},
|
||
author = {Valve Developer Community},
|
||
url = {https://developer.valvesoftware.com/wiki/Source_2},
|
||
}
|
||
|
||
@misc{VALVE_DEVELOPER_COMMUNITY_SOURCE,
|
||
title = {Source},
|
||
author = {Valve Developer Community},
|
||
url = {https://developer.valvesoftware.com/wiki/Source},
|
||
note = {letzter Zugriff 8.2.2022},
|
||
}
|
||
|
||
@misc{WIKIPEDIA_SOURCE_ENGINE_GAME_LIST,
|
||
title = {Source (game engine)},
|
||
note= {letzter Zugriff 8.2.2022},
|
||
url = {https://en.wikipedia.org/wiki/Source_(game_engine)},
|
||
}
|
||
|
||
@misc{WIKIPEDIA_SOURCE2_ENGINE_GAME_LIST,
|
||
title = {Source 2},
|
||
note = {letzter Zugriff 8.2.2022},
|
||
url = {https://en.wikipedia.org/wiki/Source_2},
|
||
}
|
||
|
||
@misc{Aden_Carter_2020,
|
||
title = {10 Top-Selling VR Games (According To Steam)},
|
||
url = {https://gamerant.com/top-selling-vr-games-according-steam/},
|
||
note = {letzter Zugriff 8.2.2022},
|
||
author = {Aden Carter},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{Brenna_Hillier_2015,
|
||
title = {Source Engine 2 doesn\'t have hidden costs or royalties \- but is Steam exclusive },
|
||
year = {2015},
|
||
author = {Brenna Hillier},
|
||
note = {letzter Zugriff 8.2.2022},
|
||
url = {https://www.vg247.com/souVortrce-engine-2-doesnt-have-hidden-costs-or-royalties-but-is-steam-exclusive},
|
||
}
|
||
|
||
@misc{Dennis_Ziesecke_2019,
|
||
title = {VR-Durchblick: Die Unterschiede zwischen Inside-Out und Outside-In},
|
||
url = {https://vr-legion.de/hintergruende/vr-durchblick-die-unterschiede-zwischen-inside-out-und-outside-in/},
|
||
note = {letzter Zugriff 17.2.2022},
|
||
author = {Dennis Ziesecke},
|
||
year = {2019},
|
||
}
|
||
|
||
@misc{SadlyItsBradley_2019,
|
||
title = {Valve Index controllers handling slow finger movements},
|
||
note = {letzter Zugriff 17.2.2022},
|
||
author = {SadlyItsBradley},
|
||
year = {2019},
|
||
url = {https://www.youtube.com/watch?v=cjXSXmHZP3Q}
|
||
}
|
||
|
||
@misc{ADI_ROBERTSON_2020,
|
||
author = {Adi Robertson},
|
||
url = {https://www.theverge.com/2020/9/16/21440086/facebook-oculus-connect-recap-biggest-announcements-quest-rift-games},
|
||
title = {Facebook Connect 7: the 5 biggest announcements},
|
||
note = {letzer Zugriff 21.2.2022},
|
||
year = {2020},
|
||
}
|
||
|
||
@article{Macedo_2020,
|
||
author = {Macedo, Vitor and Runde, Christoph},
|
||
year = {2020},
|
||
month = {08},
|
||
pages = {},
|
||
title = {Head-Mounted Displays: Messung räumlicher Präzision bei VR-Trackingsystemen},
|
||
doi = {10.6084/m9.figshare.12752927}
|
||
}
|
||
|
||
@misc{ALSOP_2019,
|
||
author = {Thomas Alsop},
|
||
year = {2019},
|
||
note = {letzter Zugriff 22.2.2022},
|
||
title = {Reported price of leading consumer virtual reality (VR) headsets in 2019, by device},
|
||
url = {https://www.statista.com/statistics/1096886/reported-price-of-leading-consumer-vr-headsets-by-device/},
|
||
}
|
||
|
||
@misc{Martin_Rakver,
|
||
author = {Martin Rakver},
|
||
note = {letzter Zugriff 22.2.2022},
|
||
title = {3 Ways to Get Full Body Tracking With Oculus Quest / Quest 2},
|
||
url = {https://smartglasseshub.com/oculus-quest-full-body-tracking/},
|
||
}
|
||
|
||
@misc{ANIWAA_TEAM_2021,
|
||
title = {Types of VR headsets: PC VR, standalone VR, smartphone VR},
|
||
url = {https://www.aniwaa.com/guide/vr-ar/types-of-vr-headsets/},
|
||
author = {Aniwaa Team},
|
||
year = {2021},
|
||
note = {letzter Zugriff 28.2.2022},
|
||
}
|
||
|
||
@phdthesis{Sercan_2018,
|
||
author = {Altundaş, Sercan},
|
||
year = {2018},
|
||
month = {06},
|
||
pages = {},
|
||
title = {NPC AI System Based on Gameplay Recordings},
|
||
doi = {10.13140/RG.2.2.23891.89123}
|
||
}
|
||
|
||
@misc{steam_lighhouse_versions,
|
||
url = {https://help.steampowered.com/de/faqs/view/1AF1-670B-FF5C-3323},
|
||
title = {Valve Index Basisstationen & Lighthouse-Ortung},
|
||
note = {letzter Zugriff 3.3.2022},
|
||
author = {Steam},
|
||
}
|
||
|
||
@misc{Buckley_2015,
|
||
author = {Sean Buckley},
|
||
url = {https://gizmodo.com/this-is-how-valve-s-amazing-lighthouse-tracking-technol-1705356768},
|
||
title = {This Is How Valve’s Amazing Lighthouse Tracking Technology Works},
|
||
note = {letzter Zugriff 3.3.2022},
|
||
year = {2015},
|
||
}
|
||
|
||
@misc{Skarredghost_2017,
|
||
author = {Skarredghost},
|
||
title = {All you need to know about SteamVR Tracking 2.0… will it be the foundation of Vive 2? },
|
||
url = {https://skarredghost.com/2017/06/07/need-know-steamvr-tracking-2-0-will-foundation-vive-2/},
|
||
year = {2017},
|
||
note = {letzter Zugriff 4.3.2022},
|
||
}
|
||
|
||
@misc{galaxus_basestation,
|
||
url = {https://www.galaxus.at/de/s1/product/htc-vive-base-station-vr-zubehoer-5920931?gclid=CjwKCAiApfeQBhAUEiwA7K_UHwANWeWWXH9gNXr-HfhJvymXdR3FpLpnLWU7yHUA9dUT4yFEvVK1JBoCb9AQAvD_BwE&gclsrc=aw.ds},
|
||
author = {Galaxus},
|
||
title = {HTC Vive Base Station},
|
||
note = {letzter Zugriff 4.3.2022},
|
||
}
|
||
|
||
@misc{Cale_2019,
|
||
title = {Can you use HTC Vive base stations with Valve Index?},
|
||
author = {Cale Hunt},
|
||
year = {2019},
|
||
note = {Letzter Zugriff 4.3.2022},
|
||
url = {https://www.windowscentral.com/can-you-use-htc-vive-base-stations-valve-index},
|
||
}
|
||
|
||
@misc{Gajsek_2022,
|
||
author = {Gajsek},
|
||
year = {2022},
|
||
title = {Overview of VR Controllers: The Way of Interacting With the Virtual Worlds},
|
||
url = {https://circuitstream.com/blog/vr-controllers-the-way-of-interacting-with-the-virtual-worlds/},
|
||
note = {letzter Zugriff 5.3.2022},
|
||
}
|
||
|
||
@misc{oculus_support_headset_tracking,
|
||
title = {Tracking bei Quest 2- und Quest-Headsets},
|
||
url = {https://support.oculus.com/articles/headsets-and-accessories/using-your-headset/turn-off-tracking/},
|
||
note = {letzter Zugriff 5.3.2022},
|
||
author = {Oculus},
|
||
}
|
||
|
||
@misc{MECHATECH,
|
||
author = {Mechatech},
|
||
url = {https://www.mechatech.co.uk/journal/how-do-common-virtual-reality-tracking-systems-work},
|
||
note = {letzer Zugriff 5.3.2022},
|
||
title = {How do common virtual reality tracking systems work?},
|
||
}
|
||
|
||
@misc{Oculus_Guardien,
|
||
url = {https://support.oculus.com/463504908043519},
|
||
title = {Oculus Guardian},
|
||
author = {Oculus},
|
||
note = {letzer Zugriff 5.3.2022},
|
||
}
|
||
|
||
//Mache die Kommentare grade so weil ich den Überlick verloren habe (Was gehört zu was, etc. ...)
|
||
////////////////VR in Unity////////////////
|
||
@misc{Unity_VR_Overview_2022,
|
||
note = {letzter Zugriff am 05.03.2022},
|
||
author = {Unity},
|
||
title = {Unity - VR Overview},
|
||
url = {https://docs.unity3d.com/540/Documentation/Manual/VROverview.html},
|
||
year = {2016},
|
||
}
|
||
|
||
////////////////SteamVR////////////////
|
||
@misc{SteamVR_Overview_2022,
|
||
note = {letzter Zugriff am 05.03.2022},
|
||
author = {Valve},
|
||
title = {Valve - SteamVR Overview},
|
||
url = {https://valvesoftware.github.io/steamvr_unity_plugin/},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{SteamVR_Quickstart_2022,
|
||
note = {letzter Zugriff am 05.03.2022},
|
||
author = {Valve},
|
||
title = {Valve - SteamVR Quickstart},
|
||
url = {https://valvesoftware.github.io/steamvr_unity_plugin/articles/Quickstart.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{SteamVR_Render_Models_2022,
|
||
note = {letzter Zugriff am 05.03.2022},
|
||
author = {Valve},
|
||
title = {Valve - SteamVR Render Models},
|
||
url = {https://valvesoftware.github.io/steamvr_unity_plugin/articles/Render-Models.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{SteamVR_Input_2022,
|
||
note = {letzter Zugriff am 05.03.2022},
|
||
author = {Valve},
|
||
title = {Valve - SteamVR Input},
|
||
url = {https://valvesoftware.github.io/steamvr_unity_plugin/articles/SteamVR-Input.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{SteamVR_Skeleton_Input_2022,
|
||
note = {letzter Zugriff am 05.03.2022},
|
||
author = {Valve},
|
||
title = {Valve - SteamVR Skeleton Input},
|
||
url = {https://valvesoftware.github.io/steamvr_unity_plugin/articles/Skeleton-Input.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{SteamVR_Interaction_System_2022,
|
||
note = {letzter Zugriff am 05.03.2022},
|
||
author = {Valve},
|
||
title = {Valve - SteamVR Interaction System},
|
||
url = {https://valvesoftware.github.io/steamvr_unity_plugin/articles/Interaction-System.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{SteamVR_Skeleton_Poser_2022,
|
||
note = {letzter Zugriff am 05.03.2022},
|
||
author = {Valve},
|
||
title = {Valve - SteamVR Skeleton Poser},
|
||
url = {https://valvesoftware.github.io/steamvr_unity_plugin/articles/Skeleton-Poser.html},
|
||
year = {2020},
|
||
}
|
||
|
||
////////////////OpenVR////////////////
|
||
@misc{OpenVR_Unity_Documentation_2017,
|
||
note = {letzter Zugriff am 12.03.2022},
|
||
author = {Unity},
|
||
title = {OpenVR - Unity Documentation},
|
||
url = {https://docs.unity3d.com/560/Documentation/Manual/VRDevices-OpenVR.html},
|
||
year = {2017},
|
||
}
|
||
|
||
@misc{OpenVR_SteamWorks_Documentation_2020,
|
||
note = {letzter Zugriff am 12.03.2022},
|
||
author = {SteamWorks},
|
||
title = {OpenVR - SteamWorks Documentation},
|
||
url = {https://partner.steamgames.com/doc/features/steamvr/openvr?l=german},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{OpenVR_Github_Documentation_2020,
|
||
note = {letzter Zugriff am 12.03.2022},
|
||
author = {SteamWorks},
|
||
title = {OpenVR - SteamWorks Documentation},
|
||
url = {https://github.com/ValveSoftware/openvr/wiki/API-Documentation},
|
||
year = {2020},
|
||
}
|
||
|
||
////////////////Final IK////////////////
|
||
@misc{FinalIK_Overview_2020,
|
||
note = {letzter Zugriff am 12.03.2022},
|
||
author = {RootMotion},
|
||
title = {Final IK - Overview},
|
||
url = {http://www.root-motion.com/finalikdox/html/index.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{FinalIK_AssetStore_2021,
|
||
note = {letzter Zugriff am 13.03.2022},
|
||
author = {RootMotion},
|
||
title = {Final IK - Unity Asset Store},
|
||
url = {https://assetstore.unity.com/packages/tools/animation/final-ik-14290},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{FinalIK_AimIK_2021,
|
||
note = {letzter Zugriff am 13.03.2022},
|
||
author = {RootMotion},
|
||
title = {Final IK - AimIK},
|
||
url = {http://www.root-motion.com/finalikdox/html/page1.html},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{FinalIK_ArmIK_2021,
|
||
note = {letzter Zugriff am 13.03.2022},
|
||
author = {RootMotion},
|
||
title = {Final IK - ArmIK},
|
||
url = {http://www.root-motion.com/finalikdox/html/page2.html},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{FinalIK_Baker_2021,
|
||
note = {letzter Zugriff am 13.03.2022},
|
||
author = {RootMotion},
|
||
title = {Final IK - Baker},
|
||
url = {http://www.root-motion.com/finalikdox/html/page3.html},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{FinalIK_BipedIK_2021,
|
||
note = {letzter Zugriff am 13.03.2022},
|
||
author = {RootMotion},
|
||
title = {Final IK - Biped IK},
|
||
url = {http://www.root-motion.com/finalikdox/html/page4.html},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{FinalIK_CCD_2021,
|
||
note = {letzter Zugriff am 14.03.2022},
|
||
author = {RootMotion},
|
||
title = {Final IK - CCD},
|
||
url = {http://www.root-motion.com/finalikdox/html/page5.html},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{FinalIK_FABRIK_2021,
|
||
note = {letzter Zugriff am 27.03.2022},
|
||
author = {RootMotion},
|
||
title = {Final IK - FABRIK},
|
||
url = {http://www.root-motion.com/finalikdox/html/page6.html},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{FinalIK_FABRIK_ROOT_2021,
|
||
note = {letzter Zugriff am 27.03.2022},
|
||
author = {RootMotion},
|
||
title = {Final IK - FABRIK ROOT},
|
||
url = {http://www.root-motion.com/finalikdox/html/page7.html},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{FinalIK_FullBodyBipedIK_2021,
|
||
note = {letzter Zugriff am 27.03.2022},
|
||
author = {RootMotion},
|
||
title = {Final IK - Full Body Biped IK},
|
||
url = {http://www.root-motion.com/finalikdox/html/page8.html},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{Oculus_2021,
|
||
author = {Oculus},
|
||
year = {2021},
|
||
note = {letzter Zugriff 27.3.2021},
|
||
url = {https://www.oculus.com/blog/introducing-oculus-air-link-a-wireless-way-to-play-pc-vr-games-on-oculus-quest-2-plus-infinite-office-updates-support-for-120-hz-on-quest-2-and-more/},
|
||
title = {Introducing Oculus Air Link, a Wireless Way to Play PC VR Games on Oculus Quest 2, Plus Infinite Office Updates, Support for 120 Hz on Quest 2, and More},
|
||
}
|
||
|
||
@misc{oculus_patchnotes,
|
||
url = {https://support.oculus.com/release-notes/},
|
||
author = {Oculus},
|
||
note = {letzter Zugriff 27.3.2022},
|
||
title = {Oculus-Versionshinweise},
|
||
}
|
||
|
||
@misc{William_2020,
|
||
author = {Ryan William},
|
||
year = {2020},
|
||
url = {https://arvrtips.com/setup-oculus-link/},
|
||
title = {How to Setup Oculus Link: Quest 2 to PC Tutorial},
|
||
note = {letzter Zugriff 27.3.2022},
|
||
}
|
||
|
||
@misc{Oculus_AirLink,
|
||
title = {Oclulus Link},
|
||
url = {https://support.oculus.com/airlink},
|
||
note = {letzter Zugriff 27.3.2022},
|
||
author = {Oculus},
|
||
}
|
||
|
||
@misc{ViveWirelessAdapter,
|
||
author = {Vive},
|
||
title = {VIVE Kabellos-Adapter},
|
||
note = {letzter Zugriff 27.3.2022},
|
||
url = {https://www.vive.com/de/accessory/wireless-adapter/},
|
||
}
|
||
|
||
@misc{VRConduit_2018,
|
||
author = {VRConduit},
|
||
year = {2018},
|
||
note = {letzter Zugriff 28.3.2022},
|
||
title = {HTC Vive Wireless Adapter Explained},
|
||
url = {https://www.youtube.com/watch?v=rxDamaNaU2k},
|
||
}
|
||
|
||
@misc{StatCounter_Mobile_2021,
|
||
author = {StatCounter},
|
||
title = {Mobile Operating System Market Share Worldwide},
|
||
url = {https://gs.statcounter.com/os-market-share/mobile/worldwide},
|
||
note = {letzter Zugriff 28.3.2022},
|
||
year = {2021}
|
||
}
|
||
|
||
@misc{StatCounter_Desktop_2021,
|
||
author = {StatCounter},
|
||
title = {Desktop Operating System Market Share Worldwide},
|
||
url = {https://gs.statcounter.com/os-market-share/desktop/worldwide},
|
||
note = {letzter Zugriff 28.3.2022},
|
||
year = {2021}
|
||
}
|
||
|
||
@misc{Unity_Pricing_2,
|
||
author = {Unity},
|
||
title = {Wählen Sie den Plan aus, der zu Ihnen passt},
|
||
note = {letzter Zugriff 28.3.2022},
|
||
url = {https://store.unity.com/de/compare-plans},
|
||
}
|
||
|
||
@misc{Unity_Download,
|
||
author = {Unity},
|
||
title = {Erstellen mit Unity in drei Schritten},
|
||
note = {letzter Zugriff 28.3.2022},
|
||
url = {https://unity.com/de/download},
|
||
}
|
||
|
||
@misc{Mower_UnrealEngine,
|
||
title = {Unreal Engine C++ vs. Blueprint – Which Should I Choose?},
|
||
url = {https://www.techarthub.com/unreal-engine-c-vs-blueprint-which-should-i-choose/},
|
||
author = {Nick Mower},
|
||
note = {Letzter Zugriff 28.3.2022},
|
||
}
|
||
|
||
@misc{jwatte_2017,
|
||
author = {jwatte},
|
||
title = {Blueprints vs C++ for experienced C++ dev},
|
||
note = {letzter Zugriff 28.3.2022},
|
||
url = {https://forums.unrealengine.com/t/blueprints-vs-c-for-experienced-c-dev/92033},
|
||
year = {2017},
|
||
}
|
||
|
||
@misc{Unity_Bolt,
|
||
author = {Unity},
|
||
title = {Visual Scripting with Bolt},
|
||
note = {letzter Zugriff 28.3.2022},
|
||
url = {https://docs.unity3d.com/2019.3/Documentation/Manual/VisualScripting.html},
|
||
}
|
||
|
||
@misc{Viscirele_Unreal_v_Unity,
|
||
title = {Unreal Engine or Unity: which software should Gamedeveloper choose?},
|
||
url = {https://viscircle.de/unreal-engine-or-unity-which-software-should-gamedeveloper-choose/?lang=en},
|
||
note = {letzter Zugriff 29.3.2022},
|
||
}
|
||
|
||
|
||
@misc{Unreal_Installationsguide,
|
||
author = {Unreal},
|
||
note = {letzter Zugriff 29.3.2022},
|
||
url = {https://docs.unrealengine.com/4.27/en-US/Basics/InstallingUnrealEngine/},
|
||
title = {Installing Unreal Engine},
|
||
}
|
||
|
||
@misc{VivePro_Setup,
|
||
author = {Vive},
|
||
title = {VIVE Pro HMD Setup guide},
|
||
note = {letzter Zugriff 29.3.2022},
|
||
url = {https://www.vive.com/us/setup/vive-pro-hmd/},
|
||
}
|
||
|
||
@misc{Wireless_Adapter_Setup_Docs,
|
||
author = {Vive},
|
||
title = {Setting up VIVE Wireless Adapter with VIVE},
|
||
note = {letzter Zugriff 30.3.2022},
|
||
url = {https://www.vive.com/au/support/wireless-adapter/category_howto/vive-wireless-setup-overview.html},
|
||
}
|
||
|
||
@misc{Wireless_Adapter_Setup_Page,
|
||
author = {Vive},
|
||
title = {VIVE Wireless Adapter setup guide},
|
||
note = {letzter Zugriff 30.3.2022},
|
||
url = {https://www.vive.com/us/setup/wireless/},
|
||
}
|
||
|
||
@misc{vive_tracker_setup_video_2021,
|
||
author = {Vive},
|
||
title = {VIVE Tracker Pairing Tracker 3.0},
|
||
note = {letzter Zugriff 30.3.2022},
|
||
url = {https://www.youtube.com/watch?v=3Wg0pAT2xEE},
|
||
year = {2021},
|
||
}
|
||
|
||
@misc{vkstudio_2020,
|
||
author = {vkstudio},
|
||
title = {Männliches Body Base Mesh in A-Pose 3D-Modell},
|
||
note = {letzter Zugriff 30.3.2022},
|
||
url = {https://free3d.com/de/3d-model/male-body-base-mesh-in-a-pose-2560.html},
|
||
year = {2020},
|
||
}
|
||
|
||
@misc{AM_APPS_2020,
|
||
title = {How to move the Pivot Point | Unity3d |},
|
||
year = {2020},
|
||
note = {letzter Zugriff 1.4.2022},
|
||
url = {https://www.youtube.com/watch?v=3MjvDq69paE},
|
||
author = {AM-APPS},
|
||
}
|
||
|
||
@misc{Unity_Prefabs,
|
||
url = {https://docs.unity3d.com/Manual/Prefabs.html},
|
||
title = {Prefabs},
|
||
note = {letzter Zugriff 2.4.2022},
|
||
author = {Unity},
|
||
}
|