added a little of writing to the vr glasses
This commit is contained in:
48
bib.bib
48
bib.bib
@@ -97,7 +97,7 @@
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@misc{VRCHAT_DOCS_2021,
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@misc{VRCHAT_DOCS_2021,
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author = {VRCHAT},
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author = {VRCHAT},
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note = {letzer Zugriff 4.1.2022},
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note = {letzter Zugriff 4.1.2022},
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year = {2021},
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year = {2021},
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title = {Full-Body Tracking},
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title = {Full-Body Tracking},
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url = {https://docs.vrchat.com/docs/full-body-tracking},
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url = {https://docs.vrchat.com/docs/full-body-tracking},
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@@ -147,7 +147,7 @@
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}
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}
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@misc{MARTINDALE_2017,
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@misc{MARTINDALE_2017,
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note = {letzer Zugriff 7.1.2022},
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note = {letzter Zugriff 7.1.2022},
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year = {2017},
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year = {2017},
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author = {Jon Martindale },
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author = {Jon Martindale },
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url = {https://www.digitaltrends.com/virtual-reality/playstationvr-outsells-htc-vive-oculus-rift/},
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url = {https://www.digitaltrends.com/virtual-reality/playstationvr-outsells-htc-vive-oculus-rift/},
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@@ -246,19 +246,19 @@
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title = {Unity herunterladen},
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title = {Unity herunterladen},
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author = {Unity},
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author = {Unity},
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url = {https://unity3d.com/de/get-unity/download},
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url = {https://unity3d.com/de/get-unity/download},
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note = {letztter Zugriff am 7.2.2022},
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note = {letzter Zugriff am 7.2.2022},
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}
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}
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@misc{UNITY_PRICING,
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@misc{UNITY_PRICING,
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title = {Pläne und Preise},
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title = {Pläne und Preise},
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url = {https://store.unity.com/de},
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url = {https://store.unity.com/de},
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note = {letztter Zugriff am 7.2.2022},
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note = {letzter Zugriff am 7.2.2022},
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author = {Unity},
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author = {Unity},
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}
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}
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@misc{WIKIPEDIA_UNITY_GAME_LIST_2014,
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@misc{WIKIPEDIA_UNITY_GAME_LIST_2014,
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title = {List of Unity games},
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title = {List of Unity games},
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note = {lezter Zugriff am 7.2.2022},
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note = {letzter Zugriff am 7.2.2022},
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author = {Wikipedia},
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author = {Wikipedia},
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url = {https://en.wikipedia.org/wiki/List_of_Unity_games},
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url = {https://en.wikipedia.org/wiki/List_of_Unity_games},
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year = {2014},
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year = {2014},
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@@ -269,31 +269,31 @@
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url = {https://support.unity.com/hc/en-us/articles/206336795-What-platforms-are-supported-by-Unity-},
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url = {https://support.unity.com/hc/en-us/articles/206336795-What-platforms-are-supported-by-Unity-},
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author = {Jead},
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author = {Jead},
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year = {2022},
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year = {2022},
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note = {letzer Zugriff 8.2.2022},
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note = {letzter Zugriff 8.2.2022},
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}
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}
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@misc{UNEAL_ENGINE_OWNER_2022,
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@misc{UNEAL_ENGINE_OWNER_2022,
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title = {Who Owns Unreal Engine? – (2022)},
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title = {Who Owns Unreal Engine? – (2022)},
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note = {letzer Zugriff 8.2.2022},
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note = {letzter Zugriff 8.2.2022},
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url = {https://www.gameplaydeveloper.com/who-owns-unreal-engine/},
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url = {https://www.gameplaydeveloper.com/who-owns-unreal-engine/},
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year = {2022},
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year = {2022},
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}
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}
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@misc{WIKIPEDIA_UNREAL_GAME_LIST,
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@misc{WIKIPEDIA_UNREAL_GAME_LIST,
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title = {List of Unreal Engine games},
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title = {List of Unreal Engine games},
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note = {letzer Zugriff 8.2.2022},
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note = {letzter Zugriff 8.2.2022},
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url = {https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games},
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url = {https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games},
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}
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}
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@misc{UNREAL_ENGINE_PRICING_2022,
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@misc{UNREAL_ENGINE_PRICING_2022,
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title = {LICENSING OPTIONS},
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title = {LICENSING OPTIONS},
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note = {letzer Zugriff 8.2.2022},
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note = {letzter Zugriff 8.2.2022},
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url = {https://www.unrealengine.com/en-US/download},
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url = {https://www.unrealengine.com/en-US/download},
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}
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}
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@misc{Bryan_Wirtz_SOURCE_ENGINE_2022,
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@misc{Bryan_Wirtz_SOURCE_ENGINE_2022,
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title = {The Source Engine (Game Engine) Tutorial},
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title = {The Source Engine (Game Engine) Tutorial},
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note = {letzer Zugriff 8.2.2022},
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note = {letzter Zugriff 8.2.2022},
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url = {https://www.gamedesigning.org/engines/source-engine/},
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url = {https://www.gamedesigning.org/engines/source-engine/},
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year = {2022},
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year = {2022},
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author = {Bryan Wirtz},
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author = {Bryan Wirtz},
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@@ -301,7 +301,7 @@
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@misc{VALVE_DEVELOPER_COMMUNITY_SOURCE2,
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@misc{VALVE_DEVELOPER_COMMUNITY_SOURCE2,
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title = {Source 2},
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title = {Source 2},
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note = {letzer Zugriff 8.2.2022},
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note = {letzter Zugriff 8.2.2022},
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author = {Valve Developer Community},
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author = {Valve Developer Community},
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url = {https://developer.valvesoftware.com/wiki/Source_2},
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url = {https://developer.valvesoftware.com/wiki/Source_2},
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}
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}
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@@ -310,25 +310,25 @@
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title = {Source},
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title = {Source},
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author = {Valve Developer Community},
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author = {Valve Developer Community},
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url = {https://developer.valvesoftware.com/wiki/Source},
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url = {https://developer.valvesoftware.com/wiki/Source},
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note = {letzer Zugriff 8.2.2022},
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note = {letzter Zugriff 8.2.2022},
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}
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}
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@misc{WIKIPEDIA_SOURCE_ENGINE_GAME_LIST,
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@misc{WIKIPEDIA_SOURCE_ENGINE_GAME_LIST,
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title = {Source (game engine)},
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title = {Source (game engine)},
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note= {letzer Zugriff 8.2.2022},
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note= {letzter Zugriff 8.2.2022},
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url = {https://en.wikipedia.org/wiki/Source_(game_engine)},
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url = {https://en.wikipedia.org/wiki/Source_(game_engine)},
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}
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}
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@misc{WIKIPEDIA_SOURCE2_ENGINE_GAME_LIST,
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@misc{WIKIPEDIA_SOURCE2_ENGINE_GAME_LIST,
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title = {Source 2},
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title = {Source 2},
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note = {letzer Zugriff 8.2.2022},
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note = {letzter Zugriff 8.2.2022},
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url = {https://en.wikipedia.org/wiki/Source_2},
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url = {https://en.wikipedia.org/wiki/Source_2},
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}
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}
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@misc{Aden_Carter_2020,
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@misc{Aden_Carter_2020,
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title = {10 Top-Selling VR Games (According To Steam)},
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title = {10 Top-Selling VR Games (According To Steam)},
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url = {https://gamerant.com/top-selling-vr-games-according-steam/},
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url = {https://gamerant.com/top-selling-vr-games-according-steam/},
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note = {letzer Zugriff 8.2.2022},
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note = {letzter Zugriff 8.2.2022},
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author = {Aden Carter},
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author = {Aden Carter},
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year = {2020},
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year = {2020},
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}
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}
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@@ -337,6 +337,22 @@
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title = {Source Engine 2 doesn\'t have hidden costs or royalties \- but is Steam exclusive },
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title = {Source Engine 2 doesn\'t have hidden costs or royalties \- but is Steam exclusive },
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year = {2015},
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year = {2015},
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author = {Brenna Hillier},
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author = {Brenna Hillier},
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note = {letzer Zugriff 8.2.2022},
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note = {letzter Zugriff 8.2.2022},
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url = {https://www.vg247.com/source-engine-2-doesnt-have-hidden-costs-or-royalties-but-is-steam-exclusive},
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url = {https://www.vg247.com/source-engine-2-doesnt-have-hidden-costs-or-royalties-but-is-steam-exclusive},
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}
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}
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@misc{Dennis_Ziesecke_2019,
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title = {VR-Durchblick: Die Unterschiede zwischen Inside-Out und Outside-In},
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url = {https://vr-legion.de/hintergruende/vr-durchblick-die-unterschiede-zwischen-inside-out-und-outside-in/},
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note = {letzter Zugriff 17.2.2022},
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author = {Dennis Ziesecke},
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year = {2019},
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}
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@misc{SadlyItsBradley_2019,
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title = {Valve Index controllers handling slow finger movements},
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note = {letzter Zugriff 17.2.2022},
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author = {SadlyItsBradley},
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year = {2019},
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url = {https://www.youtube.com/watch?v=cjXSXmHZP3Q}
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}
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@@ -19,7 +19,7 @@ Nach einer Statistik in 2017 sind die beliebtesten VR Headset Hersteller Sony, O
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\label{fig:vr_headset_manufacturer_marketshare}
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\label{fig:vr_headset_manufacturer_marketshare}
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\end{figure}
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\end{figure}
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\subsubsection{HTC Vive Pro}
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\subsubsection{HTC Vive Pro}\label{sec:htc-vive}
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Wie bereits in Abschnitt~\ref{sec:vr-headset-types} beschrieben, gibt es von diesen Headsets verschiedene Arten.
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Wie bereits in Abschnitt~\ref{sec:vr-headset-types} beschrieben, gibt es von diesen Headsets verschiedene Arten.
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Die HTC Vive Pro ist vom Typ ein tethered Headset mit dem Zusatz, dass auch sogenannte Light Houses gebraucht werden (Siehe Abschnitt~\ref{sec:lighthouse}).
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Die HTC Vive Pro ist vom Typ ein tethered Headset mit dem Zusatz, dass auch sogenannte Light Houses gebraucht werden (Siehe Abschnitt~\ref{sec:lighthouse}).
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@@ -29,7 +29,8 @@ Andere Produkte, wie die im nächsten Abschnitt beschriebene Oculus Quest benöt
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\begin{itemize}
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\begin{itemize}
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\item {\bf Einfache Verwaltung} Die HTC kann mit SteamVR verwalted werden, womit der manuelle Download von externer Software vermieden wird.
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\item {\bf Einfache Verwaltung} Die HTC kann mit SteamVR verwalted werden, womit der manuelle Download von externer Software vermieden wird.
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\item genaueres Tracking mit externen Sensoren~\ref{sec:lighthouse}
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\item genaues Tracking mit 32 unabhängigen Lichtsensoren~\cite{Dennis_Ziesecke_2019}
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\item nicht abhängig von natürlichen Licht, da das tracking mit den Lichtquellen von Lichttürmen abhängig ist~\ref{sec:lighthouse}
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\item leichtes einbinden von SteamVR kompatiblen Trackern
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\item leichtes einbinden von SteamVR kompatiblen Trackern
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\end{itemize}
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\end{itemize}
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\begin{itemize}
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\begin{itemize}
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\item langer Aufbau
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\item langer Aufbau
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\item aufwendiges aufsetzen
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\item im teurere Spektrum der VR-Brillen
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\end{itemize}
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\subsubsection{Valve Index}
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Die Valve Index ist eine VR-Brille welche von Valve entwickelt worden ist.
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Diese befindet sich genause wie die HTC Vive~\ref{sec:htc-vive} im teureren Spektrum der VR-Brillen und ist dem Typ tethered Headset~\ref{sec:vr-headset-types} zuzuordnen.
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\paragraph{Vorteile}
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\begin{itemize}
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\begin{itemize}
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\item anstecken des VR Headsets
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\item Finger Tracking.
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\item aufbauen der sensoren~\ref{sec:lighthouse}
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Die Controller tracken die Finger.
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\item Synchronisierung der Sensoren
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Diese Technologie kann von Spieleentwicklern verwendet werden~\cite{SadlyItsBradley_2019}
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\item mögliches aufsetzen von zusätzlichen Trackern
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\item hohe Bildwiederholungsrate
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\item ähnliches tracking wie bei der HTC Vive
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\end{itemize}
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\end{itemize}
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\paragraph{Nachteile}
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\begin{itemize}
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\item hoher Preis
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\item aufwendiger Aufbau
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\end{itemize}
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\end{itemize}
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\subsubsection{Oculus Quest 2}\label{sec:oculus-quest-2}
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\subsubsection{Oculus Quest 2}\label{sec:oculus-quest-2}
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\subsection{VR Controller}\label{sec:vr-controller}
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\subsection{VR Controller}\label{sec:vr-controller}
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