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beam-vr-diploma/bib.bib

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@IEEEtranBSTCTL{IEEEexample:BSTcontrol,
CTLuse_forced_etal = "yes",
CTLmax_names_forced_etal = "3",
CTLnames_show_etal = "2"
}
@book{InfH,
address = {M\"{u}nchen -- Wien},
author = {Rechenberg, Peter and Pomberger, Gustav and Blaschek, G\"{u}nther and Bode, Arndt and Bohn, Wilhelm Friedrich and Borrmann, Lothar and Buchberger, Bruno},
edition = {4th},
publisher = {Hanser Verlag},
title = {{Informatik Handbuch}},
year = {2006}
}
@misc{APCW2006,
note = {letzter Zugriff am 23.05.2021},
author = {{Association for Progressive Communications}},
title = {{Wireless technology is irreplaceable for providing access in remote and scarcely populated regions}},
url = {http://www.apc.org/en/news/strategic/world/wireless-technology-irreplaceable-providing-access},
year = {2006}
}
@misc{BITKOM_2021,
year = {2021},
url = {https://de.statista.com/statistik/daten/studie/1247695/umfrage/umfrage-zu-beliebten-einsatzszenarien-fuer-virtual-reality-in-deutschland/#professional},
title = {Für welche Inhalte haben Sie Virtual Reality bereits genutzt?},
note = {letzter Zugriff am 01.01.2022},
author = {Bitkom},
address = {https://www.bitkom.org/},
}
@misc{REDDIT_2018,
note = {letzter Zugriff am 01.01.2022},
author = {REDDIT},
title = {I researched the market share of game engines on Steam, from over 60,000 Steam games.},
url = {https://www.reddit.com/r/gamedev/comments/8s20qp/i_researched_the_market_share_of_game_engines_on/},
year = {2018},
}
@misc{ToastGames_2021,
note = {Webseite der Entwickler},
author = {ToastGames},
title = {Richie's Plank Experience},
url = {https://toast.games/},
}
@misc{ToastGames_2021_Setup,
note = {Setup laut Entwickler},
author = {ToastGames},
title = {Richie's Plank Experience Setup},
url = {https://toast.games/plank-setup/},
year = {2021},
}
@misc{ToastGames_2021_Steam,
note = {Steam Page von Richies Plank Experience},
author = {ToastGames},
title = {Richie's Plank Experience Steam},
url = {https://store.steampowered.com/app/517160/Richies_Plank_Experience/},
year = {2021},
}
@misc{ToastGames_2021_VivePort,
note = {VivePort Page von Richies Plank Experience},
author = {VivePort},
title = {Richie's Plank Experience VivePort},
url = {https://www.viveport.com/9347a360-c6ea-4e35-aaf1-9fab4f41cb79},
year = {2021},
}
@misc{JAXCENTER_2018,
note = {letzter Zugriff am 2.1.2022},
author = {Eirini-Eleni Papadopoulou},
url = {https://jaxenter.com/most-difficult-programming-languages-152590.html},
year = {2018},
title = {POLL RESULTS: Assembly is officially crowned the language with the steepest learning curve},
}
@misc{VRChat_2021,
note = {letzter Zugriff am 3.1.2022},
author = {VRChat},
url = {https://hello.vrchat.com/},
year = {2022},
title = {VRChat Webpage},
}
@misc{VRChat_2021_Steam,
note = {letzter Zugriff am 3.1.2022},
author = {VRChat},
url = {https://store.steampowered.com/app/438100/VRChat/},
year = {2022},
title = {VRChat Steampage},
}
@misc{VRChat_2021_AvatarCreator,
note = {letzter Zugriff am 3.1.2022},
author = {VRChat},
url = {https://hello.vrchat.com/avatar-systems},
year = {2022},
title = {VRChat Avatar Creator},
}
@misc{VRChat_2021_FullBodyTracking,
note = {letzter Zugriff am 3.1.2022},
author = {VRChat},
url = {https://docs.vrchat.com/docs/full-body-tracking},
year = {2022},
title = {VRChat Full Body Tracking},
}
@misc{PAVEL_NUZHDIN_2020,
author = {Pavel Nuzhdin},
url = {https://exyte.com/blog/vr-full-body-tracking},
year = {2020},
title = {VR full body tracking: do you really need it?},
note = {letzter Zugriff am 4.1.2022},
}
@misc{VRCHAT_2021,
author = {VRCHAT},
note = {letzer Zugriff 4.1.2022},
year = {2021},
title = {Full-Body Tracking},
url = {https://docs.vrchat.com/docs/full-body-tracking},
}
@article{MILGRAM_1994,
author = {Milgram, Paul and Takemura, Haruo and Utsumi, Akira and Kishino, Fumio},
year = {1994},
month = {01},
pages = {},
title = {Augmented reality: A class of displays on the reality-virtuality continuum},
volume = {2351},
journal = {Telemanipulator and Telepresence Technologies},
doi = {10.1117/12.197321}
}
@misc{VIVE_2021,
author = {VIVE Team},
year = {2021},
note = {letzter Zugriff 5.1.2021},
title = {Comprehensive Tier List for VR Immersion (8 Tiers)},
url = {https://blog.vive.com/us/2021/04/14/vr-tiers-immersion-list/},
}
@inproceedings{BJOERK_2003,
author = {Björk, Staffan and Lundgren, Sus and Holopainen, Jussi},
year = {2003},
month = {01},
pages = {},
title = {Game Design Patterns}
}
@article{EMEST_ADAMS_2004,
author = {Emest Adams},
title = {Postmodenism and the Three Types of Immersion},
year = {2004},
url = {http://designersnotebook.com/Columns/063_Postmodernism/063_postmodernism.htm}
}