snake works
This commit is contained in:
136
src/App.vue
136
src/App.vue
@@ -2,9 +2,10 @@
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import { Ref, ref } from 'vue';
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const grid = ref(genGrid(10, 10))
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const currentCoin = ref(spawnCoin(10, 10))
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const direction: Ref<'left' | 'right' | 'top' | 'bottom'> = ref('right')
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const grid = ref(genGrid(30, 30))
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const currentCoin = ref(spawnCoin())
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const direction: Ref<'left' | 'right' | 'top' | 'bottom' | undefined> = ref('right')
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const snake = ref(spawnSnake())
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interface Cell {
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x: number
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@@ -12,57 +13,145 @@ interface Cell {
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color: 'white' | 'yellow' | 'green'
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}
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interface Snake {
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cell: Cell
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history: Cell[]
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length: number
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}
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function genGrid(length: number, height: number) {
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const grid: Cell[][] = []
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for (let i = 0; i < height; i++) {
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const currentRow: Cell[] = []
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for (let j = 0; j < length; j++) {
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currentRow.push({
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x: j,
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y: i,
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for (let i = 0; i < length; i++) {
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const currentRow: Cell[] = []
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for (let j = 0; j < height; j++) {
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currentRow[j] = {
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x: i,
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y: j,
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color: 'white'
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})
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}
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}
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grid.push(currentRow)
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grid[i] = currentRow
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}
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console.log(grid)
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return grid
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}
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function spawnCoin(length: number, height: number) {
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const cell = randomCell(length, height)
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function spawnCoin() {
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const cell = randomCell()
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cell.color = 'yellow'
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return cell
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}
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function spawnSnake(): Snake {
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const row = random(grid.value)
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const cell = random(row)
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function randomCell(length: number, height: number) {
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const y = Math.floor(Math.random() * (height - 1));
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const x = Math.floor(Math.random() * (length - 1));
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return grid.value[y][x]
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cell.color = 'green'
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return {
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cell: cell,
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history: [cell],
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length: 3
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}
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}
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function random<T>(array: Array<T>) {
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return array[Math.floor(Math.random() * array.length)]
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}
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function randomCell() {
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const randomRow = random(grid.value)
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const randomCell = random(randomRow)
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return randomCell
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}
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function moveSnake(x: number, y: number) {
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const current = snake.value.cell
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const newCell = grid.value[current.x + x][current.y + y]
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newCell.color = 'green'
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snake.value.cell = newCell
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snake.value.history.push(newCell)
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if (snake.value.history.length > length) {
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const currentLength = snake.value.history.length
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const allowedLength = snake.value.length
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const toDelete = snake.value.history.slice(0, currentLength - allowedLength)
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for (const cell of toDelete) {
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cell.color = 'white'
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}
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}
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}
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setInterval(() => {
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if (direction.value === undefined) {
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return
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}
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switch (direction.value) {
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case 'left':
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moveSnake(-1, 0)
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break
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case 'right':
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moveSnake(1, 0)
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break
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case 'top':
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moveSnake(0, -1)
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break
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case 'bottom':
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moveSnake(0, 1)
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break
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}
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if (currentCoin.value.x === snake.value.cell.x && currentCoin.value.y === snake.value.cell.y) {
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snake.value.length++
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currentCoin.value = spawnCoin()
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}
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}, 500);
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function keydown(event: KeyboardEvent) {
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switch (event.key) {
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case 'ArrowRight': direction.value = 'right'
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break
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case 'ArrowLeft': direction.value = 'left'
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break
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case 'ArrowUp': direction.value = 'top'
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break
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case 'ArrowDown': direction.value = 'bottom'
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break
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}
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}
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window.addEventListener('keydown', keydown)
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</script>
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<template>
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<div class="grid">
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<div class="grid" @keyup="keydown($event)">
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<div class="row" v-for="row in grid">
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<div class="cell" v-for="cell in row" :style="{backgroundColor: cell.color}">
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<div class="cell" :class="`cell-${cell.y}-${cell.x}`" v-for="cell in row"
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:style="{ backgroundColor: cell.color }">
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</div>
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</div>
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</div>
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</template>
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<style scoped>
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.grid {
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display: flex;
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justify-content: center;
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align-items: center;
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flex-direction: column;
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border: 1px solid white;
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}
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@@ -70,6 +159,7 @@ function randomCell(length: number, height: number) {
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.row {
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display: flex;
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justify-content: center;
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flex-direction: column;
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align-items: center;
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}
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@@ -78,6 +168,4 @@ function randomCell(length: number, height: number) {
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width: 10px;
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overflow: hidden;
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}
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</style>
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